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Showing posts from February, 2023

Scattered ideas and thoughts...

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I am currently writing the adventure for the quickstart book and since I have no major updates, I just leave some thoughts on several topics I ran during the last two weeks. Needless to say, the first topic is Morality! Wow, another great finding: I have to thank my friend Catacomb Librarian who unearthed a post here : another fellow came to a very close concept and definition of Morality I had! Basically, Morality has to be a stat in order to have the proper importance within a framework of rules. In addition, it can modify according to the player's choices and it affects some rules in the game mechanics! This is really outstanding if I think to the solution I had in VI·VIII·X! Second point is that I started a topic in a community asking a very simple question: "What would you expect in terms of gaming materials and support to play a new RPG?" I got only a couple of answers but some brilliant point were outlined: the first one is that I should think to add to the setting

A new unscheduled idea: the original plan needs to be fixed!

I don't remember actually if I have already mentioned a fact that made me think a lot... In the first weeks of January I sent some emails to pen pals just to let them know that I published my game: iirc I wrote to 5 fellows, not a large group but to those that I am really in touch for my hobby. I met them along my experiences of RPG collector and researcher. I got a nearly immediate answer from my friend Maarten! He said he would have bought the book and sent me a feedback... and so he did! About two weeks later, Maarten wrote me an extensive email with both congrats for my effort and (moreover!) hints, suggestions and comments on several ideas I developed. Some of the suggestions will be part for sure in the VIII·XII·XX book (the expanded rules of VI·VIII·X). Further details will be disclosed in the next update about this book! Some other comments made me consider that he had a very keen view on what I did: on at least 3 points he outlined, there was a single underlying concern. T

Original concept of Alignment vs Morality in VI·VIII·X

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I am well aware of the fact that I have already posted here my thoughts on the explanation of D&D alignments by Gygax in “The Strategic Review” issue 6 (February 1976). I feel however not to be enough complete in my explanation, moreover, I think I should get more in detail about the contents of Gygax’s article and the concept of Morality in VI·VIII·X. I think it’d be wise to start from a comparison of the two “morality maps”: the D&D one on the left and the one of VI·VIII·X on the right side. One important detail for the reader: the graph on the left here below is not exactly the same of the one in the article, I changed the order of display the axes of the graph to make it comparable to the one I built. The framework is nearly the same, the main differences are the definitions and the fifth concept of “neutrality”. With reference to the later, I don’t support positions where a never-ending balance is the main driver for any decision; this is, in my view, neutrality: trying to

"In a nutshell" the quickstart of the VI·VIII·X KUP RPG

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Very quick description of the book I'm currently working on. The origin of this book (unforseen in the original project) is a comment I gathered from several communities about the fact that an approach to an RPG with a non-light set of rules like VI·VIII·X is difficult nowadays. A kind of introductory book would smooth the difficulty to approach to such a game and allow more people to know it. Therefore... here we go! The book, is now under construction! I have not yet clear the complete table of contents as I am building it along the way... this means that it is not yet clear what I will include in it. My overall goal is to add in there only pieces of the core book that allows players to have a quick approach (i.e. fast and simple) and avoid the more complex ones... This will be done for the sake of the players. For the GMs I will at least leave them a summary of the more complex rules in order to foster their curiosity and if they want to dig further on them. How I am going to do

Project update: revised plan for 2023!

While before VI·VIII·X Core Rules publication I had a pretty clear picture in my head, after the publication I had the chance to hear the suggestions that many kind people left me on the various RPG communities where I wrote about the game. This led me to revise the plan for this year: the proper sequence of works I had in mind was 1.Expanded rules, 2.Setting, 3.Cosmogony (and, btw, this was a really challenging plan! Two 'big' goals like the expanded rules and the setting were really a hard task to achieve!). What I got as the main takeaway from the several discussions on the boards is that I need to better steer the communication for the playtest! I am not a marketing guy and I found a really single feedback form the market: I've already written about that in a previous post but I can't avoid to outline these aspects, in particular the second one. I am impressed by how standardized is the customers' approach: the questions are the same and the reactions as well. T