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Showing posts from September, 2022

Logos or Logoi?

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This short post to let you have a snapshot of the logos I created for the VI·VIII·X KUP RPG. Before a glance at them, an ironic question about the correct way I'd call them: with the English word or with the Greek one... The question is ironic as the English word is the same of the Greek one at the singular... Ok, no more silly puns and let's have a look at them: I made 4 different logos, there is a fifth but for the time being let's focus on these ones. The black one which is also the icon of the current webpage is the logo of the VI·VIII·X game: it is a "merged" view of all the roman numbers of the name of the game... I like it as it reminds me a wrought-iron railing. The second one is the name of the editor I decided for the publication of any VI·VIII·X product I will do... there's a story behind this name, suffice it to say that it is however evocative as it references the Arthurian cycle. The third one is the logo which represents the KUP model... It has

Kudos to Boranera!

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This post is fully dedicated to miss D., aka Boranera. She is a talented artist of my town who has recently published an outstanding book:  Codex Monstrum . I met her at the presentation of her book, unfortunately I had no time to congrat with her as I had to leave the event before the end (normal issues with kids... totally unpredictable!). I wrote her asking whether or not she was interested in supporting my project and explained her my idea of the whole thing with a particular focus on the cosmogony where I felt I had to deserve it something special. Boranera reacted very positively and in less than one hour we were discussing about details of my ideas for the cosmogony! (...and please consider that it was the first time we have met!) Well, at the end we came to an agreement: as I plan to reproduce an old parchment, I asked her to enrich it with 4 "miniature" (i.e. a small artwork that used to be placed on the top or borders of medieval books): 2 per page, a couple for the

Closer and closer to the publication: last changes to the game

A lot passed since my last post, I know that... The end of summer holidays, the start of the school and other worries kept me far from here! However this doesn't mean I was far from my project: I got the first proofread manuscript back! Thanks again  Carl ! Now, I need to amend the errors and, after that, I planned four additional steps before the final version: 1. Get the second proofread from Ian, the other fellow helping me in the proofread, and include any amendment from his side. 2. Revise the book with changes I did after the proofread version went out (therefore I thought it'd have been wise to correct first the text with the proofread and change it afterwards). 3. Edit the book with images (few) and text outlining. 4. Complete the product offer for the playtest by adding two additional books: a player's primer and an adventure module... (I have already them in mind!) With reference to the second point, I want to get into details of what I changed from the first vers

The first "baby" has come back at home!

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...and the first "manuscript" of the VI·VIII·X KUP RPG core rules arrived back at home! I have to say a huge  THANKS  to Carl who did this "dirt job" for me on a pure friendship base! I am glad to see not too many "errors" (well actually I spotted some errors I should not have done!) and I am delighted by the spirit Carl had while doing this "dirt job"! I found scattered in the document some really funny comments that I am still laughing now when I think at them! Here below one of them: Now I have to update the book and once done apply some final changes... there's one in particular which I will detail in a separate post (btw I have already written about this idea,  here ). I am sorry if in this period I had no time to post anything... family and work got me stuck on the last post of end of August... but things are moving, I will be ready soon! I really look forward to publish my work!