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Showing posts from December, 2022

My wishes for Christmas

We're quickly approaching to Christmas. We're living in a troubled period, sometimes we are 'running' so fast we're not even able to completely perceive our context. I sincerely wish to all of you a peaceful and serenity-paced Christmas! I hope this time will provide us the opportunity not to 'run' faster and faster, rather to enjoy the most positive experiences all of us have (and often we do not seize them)! Merry Christmas

Set-up for the playtest

Despite I have not a clear idea of the interest my game has produced, I have to settle down few, basic and simple concepts for the playtest I would like to carry out with the 'teal edition' of the core rules of VI·VIII·X. So, here we go: Any playing group can join the ' playtest circuit '; this is where all the 'playtesting groups' meet and actively provide with feedbacks from their gaming sessions In order to be part of the 'playtest circuit' an mail to the VI·VIII·X address 6.8.10.kup.rpg@gmail.com is requested; one request per group, it is better to keep one touch point only (likely the GM of the group); the requester can choose if being anonymous, using a nickname, a group name or the full name; this choice can be amended later at any time with a specific email On the  playtest page  I will record the group with a number, the nick or the full name according to the choice of the requester; the other relevant pieces of info I would need are 3: the cou

The power of communication

One of the main takeaways of my very short experience in the publishing industry is at the same time charming and awful: the communication of and idea seems to be even more important that the idea itself... maybe I am ingenuous but I find it surprising! After some discussions on the main RPG boards I came with the conclusion that I had to try to make some 'marketing' by writing a blurb on DriveThru to attract more interest from a potential customer... Here below you will find two texts: the first one is 'my version', it is what I produced by myself... it is long and likely boring. The second one is 'true marketing version': this is a text by a really friendly fellow of RPGGeek made up based on the contents of 'my version'... it is definitely like night and day. They're not even comparable! I will never be able to do such a masterpiece in terms of communication! So, my most appreciated kudos and thanks go to Jamie Hardy who forged the 'perfection&

Fine (or better rough) tuning of the launch

This post to wrap up some highlights I got after nearly one week from the go-live of my books on DritveThru. Here below the main outcomes of what I experienced in such a short timeframe. Pricing of the books: I got nearly all the purchases done for the books with a PWYW price and all of these had a price at zero; since all the digital books but the core rules have this option, this means that many customers are somehow ‘pushed’ to grab whatever they find for free on DriveThru regardless of the effective use; if someone downloads four supplements of a game for free without the main book, I wonder what would be the use of these books… Marketing: the most common point raised by the members of those communities where I posted about the launch of the game is the complete lack of a communication plan. This seems more important than everything else: under this aspect I completely failed. I should have prepared a communication plan in order to make any reader a potential buyer… Well, I thought

Done! My beloved game is up on sale on DriveThru!

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Well, I can say that my first stop of my journey has come to a destination! Yesterday evening I got a message from DriveThruRPG that all my titles are up and running! For a quick reference of all what is on sale, you can easily have an overview on my Products page . I listed basically 5 books for the playtest: the core rules the animal roster 'Ferae' the PC notebook (an evolved char sheet) the GM notebook (the PC sheet for the GM, veeeery KUP!) the NPC roster 'Personae' For each of them there is a digital and a printed version, in particular every digital version (but the core rules) are 'pay what you want' (PWYW).  With ref to the Core Rules, it is important to stress out that the printed version (hardback, A5 size) has approx 30 pages more than the digital version: in that book I added some (hopefully) useful design notes. Now, I will start my communication on the web, mainly on the most relevant forums and communities. I will use this simple banner to redirec

Xmas in advance! Ho-ho-ho!!!

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Back from the mountain, I found two parcels in my mailbox! That was totally unexpected as the postal provider sent me a notice these would have been dispatched next Tue (and it was on Sat!)... So, the wait has ended, it is time to open the presents I asked to Santa with a couple of weeks in advance! I can't wait a second more! Let's start with the thin parcel... So, here we have the 3 softbacks all together: PC Notebook, GM Notebook and NPC Roster... some more details for each of them... Now, the thick parcel, the one with the hardbackssss... Ho-ho-ho!!! Let's open it with the due time and trying to 'taste' the moment... Here we gooo... They are both beautiful! Needless to say I have already found something I would have made different if I were aware of... anyway, this is another lesson learnt! Now a close-up on the core rules: And the same room on the stage also for the second 'baby', I know it is thinner than the firs tone but it is not less important as i

A new spoiler: the expanded rules

While waiting this endless period for the delivery of the playtest books, I am thinking on the expanded rules I have already written (to be precise, more than 80% are still on my pad and only some of them are already present in the word document on my PC...). My concern is related to the outcome of the playtest: it'd be wise to wait how the playtest goes before thinking how to further develop the core rules. As a matter of fact this is only in part true: some rules have been written as core rules and in a 'streamlining' process I decided to keep them on-hold to keep the game not too complex. These were part of the original design of the VI·VIII·X core rules but after some thoughts (and recommendations of friends!), they were converted as optional rules. In a first stage of the writing process I had in mind to keep the optional rules within the core rules. This would have made the set of rules maybe too heavy or blurry (it is hard to remind what is core and what is optional