Set-up for the playtest

Despite I have not a clear idea of the interest my game has produced, I have to settle down few, basic and simple concepts for the playtest I would like to carry out with the 'teal edition' of the core rules of VI·VIII·X.

So, here we go:

  • Any playing group can join the 'playtest circuit'; this is where all the 'playtesting groups' meet and actively provide with feedbacks from their gaming sessions
  • In order to be part of the 'playtest circuit' an mail to the VI·VIII·X address 6.8.10.kup.rpg@gmail.com is requested; one request per group, it is better to keep one touch point only (likely the GM of the group); the requester can choose if being anonymous, using a nickname, a group name or the full name; this choice can be amended later at any time with a specific email
  • On the playtest page I will record the group with a number, the nick or the full name according to the choice of the requester; the other relevant pieces of info I would need are 3: the country of the group, the number of players and GMs (in case there is more than one), the planned duration of their playtest
  • The duration of the playtest is totally free: it can be referred to a one-shot session or it can last weeks or months; the planned duration defined at the moment of the request can be amended at any time with an email
  • On a monthly basis, I will send an email to all the groups within the 'playtest circuit' in order to gather any question, clarification, error or any other point to be reported; this message is called 'monthly check'
  • Any group is free to send specific requests to the VI·VIII·X address (6.8.10.kup.rpg@gmail.com) without the need to wait for the monthly check
  • Upon my judgement, I will save the relevant points coming from the monthly checks (or 'ad hoc' emails) in the playtest page; the same points will also be part of the next 'monthly check' for those who do not check the playtest page
  • The end of the playtest will be defined by myself after having aligned the groups; the decision will be based on the outcomes collected during the playtest

Based on this (hopefully) simple process, one playtesting group will have one touch point as a communication channel with me. There will be one monthly mail towards all the groups which has two goals:

  1. Leave a summary of the most relevant points from the previous month
  2. Request any potential new point to be clarified, reviewed, amended (which will become the first point in the next monthly check)
Now, the 'sexy' part: the rewards! Being a zero-budget project, the baseline for the rewards is the following:
  • Credits in the final version of the book (be them using a nickname or full name) for the group as a whole of playtest or for every member
  • A free digital copy of the final VI·VIII·X game
  • A 'special edition' (it has to be defined but it will for sure a version not available for sale) of the final VI·VIII·X game at cost (i.e. no mark-up, only pure printing cost) for every member of the group

...I am well aware that my offer is not as 'sexy' as those you find on Kickstarter, don't get me wrong but this is what I can afford.



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