Set-up for the playtest
Despite I have not a clear idea of the interest my game has produced, I have to settle down few, basic and simple concepts for the playtest I would like to carry out with the 'teal edition' of the core rules of VI·VIII·X. So, here we go: Any playing group can join the ' playtest circuit '; this is where all the 'playtesting groups' meet and actively provide with feedbacks from their gaming sessions In order to be part of the 'playtest circuit' an mail to the VI·VIII·X address 6.8.10.kup.rpg@gmail.com is requested; one request per group, it is better to keep one touch point only (likely the GM of the group); the requester can choose if being anonymous, using a nickname, a group name or the full name; this choice can be amended later at any time with a specific email On the playtest page I will record the group with a number, the nick or the full name according to the choice of the requester; the other relevant pieces of info I would need are 3: the cou...