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Showing posts with the label Playtest

Set-up for the playtest

Despite I have not a clear idea of the interest my game has produced, I have to settle down few, basic and simple concepts for the playtest I would like to carry out with the 'teal edition' of the core rules of VI·VIII·X. So, here we go: Any playing group can join the ' playtest circuit '; this is where all the 'playtesting groups' meet and actively provide with feedbacks from their gaming sessions In order to be part of the 'playtest circuit' an mail to the VI·VIII·X address 6.8.10.kup.rpg@gmail.com is requested; one request per group, it is better to keep one touch point only (likely the GM of the group); the requester can choose if being anonymous, using a nickname, a group name or the full name; this choice can be amended later at any time with a specific email On the  playtest page  I will record the group with a number, the nick or the full name according to the choice of the requester; the other relevant pieces of info I would need are 3: the cou...

Playtest brainstorming

I thought during the last week how a playtest should be managed, being a complete neophyte on this topic. I made the usual error: I started searching the web… then I got to the point that I do not need to worry if and what are the standards. I only have to keep in mind these golden rules to be constantly applied to every phase of the playtest: Any activity should be useful, if not enjoyable, to the eyes of the GM who actively participate to the playtest I need to make any experience of the playtesters somehow interesting so that they can join the playtest I want to keep a KISS approach and not invent any complicate solution which could bring to a complicate failure In this sense, the first question is the effort required to any playtester. Then, the way to communicate and to let any other playtester to be aware of these inputs. Lastly the ‘reason why’ a GM should have in order to join the playtesters group. The answer to the first question is as few as possible with a minimum of a mont...

Publication & Playtest ideas wrap-up

While writing the title it came to my mind that it could be a nice title for an RPG with a modern setting in the book industry... and since there are many experts on this topic within RPG authors, it could really occur! Apologies, back to the core of my post: I am two (actually three) steps from the word "end" for the playtest publication... I have not yet clarified why I decided to follow this unorthodox way. Usually the playtest is done internally and after that, all the editing, proofreading, and so forth follow... Let me explain you the main reason: the first one is to ideally test the main purpose of the game. For the core rules, this is clearly explained at the end of the introduction. Secondly, I do not understand the reason for a playtest in a predefined group of players since this approach cuts off some potential outcomes that could be coming from 'external players'. Thirdly, the modern model to run a 'closed' test and then going via Kickstarter to gr...