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Showing posts from August, 2022

AI graphics, a new frontier

Image
This post is a direct consequence of the one about the presence/absence of artworks in an RPG book I have written some weeks ago. Let me say that the discussion I started on some boards did not helped me in a decision as I didn't find yet a good reason if not the one related either to the tradition born with the first books and kept along nearly 50 years of RPG history or to the expectations of the readers who find it "normal" to have a picture every 3/4 pages... Anyway, this is not the real subject of the topic. Due to this reason I did some search and found something really amazing: the application of AI to images/graphic. What I found is both exalting and worrying to my eyes. Let's start from the beginning: there are already many users of AI graphics. I found a website where this is possible to test it as a trial. The website is  Midjourney : you can join for free and test what it is possible to do with it. Now, follow me: I am not an IT guy, I know nothing about c...

Morality, a true cornerstone in the VI·VIII·X KUP RPG

During the summer break I wanted to analyse the aspect of the Alignments in D&D in order to understand what has been the rationale in the definition by the D&D authors. I started finding this very interesting post : in here I got the confirmation that beyond any different definition/label, the concept of morality was aiming to profile a character's sense of ethic. I'd like to outline that this sense is not only focusing towards third parties but even towards ourselves.  Or, this is at least my interpretation and rationale for the Morality concept and game mechanics. I was so intrigued by this topic that I started a discussion on the DF boards here : I wanted to enlarge the discussion to old gamers so that they could address me to other interesting readings or topics. I was hopefully right: I just wondered why this feature in an RPG had been always treated in a subtle way... It has never been approached in a "strong" way with clear and crisp game mechanics...  ...

Artistic revision

In these days I am asking myself some questions about the art I should use within the VI·VIII·X project. The first result is that I revised all the pieces of art I plan on the covers of the books. The main outcome is that the Doré painting entitled "Enigma" will be the cover of the core rules instead of the PC notebook (I will manage this change along with the last revision of that book). Then I made my mind up for the remaining covers... I decided to go with masterpieces by Simone Martini, Giorgione, Piero della Francesca, Rembrandt and Leonardo da Vinci. The reader won't be disappointed (or I hope so!). Secondly I am still in doubt if and how using internal artworks: it is not clear to me why the RPG industry needs internal artworks in its products... These are possibly the most creative games and I have the feeling that there is no need to add artworks to them (a map is another story though): the imagination of both GMs and players is able to do better than any artwork...

The VI·VIII·X setting cornerstones

Today some insights on the setting which will be the second pillar of the KUP model after the core rules (I actually need to reorganize and prepare the expanded rulebook and I need to post some more info on that as well... Ok, that will be one of the next posts here, I took a note for that!). The setting is firmly tied to the cosmogony and it uses some parts of it as cornerstones. The first one is the presence of some characters called Eidolon: these are NPC (I will not explain in detail the reason for the time being but it is not possible to use them as playing character) and they are essential figures for the setting itself: around the Eidolon an important feature of the setting is built and without them there would not exist one of the "reason why" for the PCs (in an interesting post the author Robin D. Laws explains what is the "reason why": he calls it "core activity"... the post is  this one ). The Eidolon have a reason, a goal and a sense in the who...