The Project ~ Overall update
Four months have passed since I left my last version of the “status update” of the project and I believe it is time to leave a new update:
- Core rules: I asked 3 fellows to carry out a proofreading for both grammar/typos and contents (they’re all RPG veterans) and I got one of them that gave up (no blame or regrets at all from my side!); the remaining 2 are on the way to end the revision. I will then update the book and publish it in a “playtest edition”. Out of the core rules version, I was thinking to prepare a “Players’ primer”: a smaller text where a player can find all the piece of info he needs to play the VI·VIII·X game. This is a task to be tackled once I have done with the Core rules.
- PC notebook is done and thinking to how I described it, I have to precise something: it is a 24-page booklet useful both as the traditional PC char sheet and as a notebook to track down any useful piece of info the player deems it important; there are pages dedicated for each kind of info as well as some tables useful to have a summary of the main game mechanics (so that a player doesn’t need to look up every time ha has a doubt in the rulebook).
- GM notebook is also done and it deserves a similar additional disclosure I did for the previous item; it is a 36-page booklet where the GM can keep track of any useful info related to the PCs (up to 7 PCs to be precise!) and some tables/summaries of the main rules as well (some of them are common to both players and GM); the importance of this tool is, useless to say, due to the KUP model: the GM needs to keep track of all the “unknown” info referred to the PCs and the way I did it is by means of a “light” char sheet for every PC where the GM can record also a log of what happened for some specific PC’s features.
- A new addition is the NPC roster: this is a tool similar to the previous booklet; it is a 36-page booklet where a GM can build up and record up to 33 NPCs so that he doesn’t need to have loose sheets for the main non-playing characters of his campaign; the NPC view is even more streamlined than the one for a PC, the NPC description is on one single page. I need to clarify whether or not 33 is a number sufficient or I should think to have a greater amount of NPCs.
- The first volume of the cosmogony is now at nearly half of the way; I did complete the backbone of the book and built up a timeline in order to make this book consistent with the contents of the setting; in addition I have other very good news on this book… a dedicated post is coming on this!
- The second volume of the cosmogony is still on my notebook and still under construction.
- The setting is still on its “embryonal” form; it’s not that I didn’t want to develop its contents: I wanted first to make the setting consistent with the cosmogony, complete this one and only at that point, write the setting properly. In any case, always to have a consistent view, I reorganized all my notes on the setting, I made it following an order and completed a map of the “world”…
- The second new addition is a book of animals: in order to let someone to run a playtest I decided to prepare a kindof monster manual referred to animals only; the future monster manual will include this section and will be completed with the part referred to mythological/magical creatures… for the time being the playtest will be run with only NPCs and animals. This book is my first priority (before I get back the proofread core books) and I am deeply concentrated to find a way which even for this book a KUP approach is applied! I am happy for the ideas so far, I only need to have some more info I am currently striving to find in the web… and even for this topic a dedicated post is scheduled.
- Last but not least the optional/expanded rules have not really any progress: there are only some more ideas to develop over there; I made progress only on the specific chapter “Run a VI·VIII·X game” where I added several topics and considerations… this part of book seems it will be the main part at the end of the day…
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